Book details
Adventures in Architecture for Kids: 30 Design Projects for STEAM Discovery and Learning (Volume 2) (Design Genius Jr., 2)
Description
Design Genius Jr.: Adventures in Architecture for Kids introduces kids to the design challenges faced by architects today, including choosing materials, designing for diverse users, and considering the environment. Offering a world of possibilities for learning math, engineering, history, social studies, planning, geography, art, and design, this rich educational resource includes hands-on projects that allow kids to experiment, design, build, succeed, fail, and try again. Children will draw upon many fields of knowledge and sharpen a variety of skills, including observation and communication, as they: Complete building challenges with corrugated cardboard and geodesic forms. Look at how designers have solved impossible problems of gravity and space with creations such as suspension bridges, the Loretto helix staircase, and Brunelleschi's dome. Explore how materials can be used in interesting ways-how paper can go from flimsy to structural, for instance. Participate in family game playing: client and design team-finding creative ways to meet a client's wish list. Use games to test strength, balance, and structure. Engage in pure imaginative archi-doodling. Explain the why. Why did styles evolve as they did? What technology was available when? Design thinking-creative problem solving-will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.
Age
7-11
Text complexity
beginner
Length
144 pages
Book in series
#2
Why to read
- Inspires Creativity and Innovation: The book provides 30 design projects that encourage children to think outside the box, fostering creativity and innovation as they tackle various architectural challenges.
- Enhances STEAM Education: By integrating science, technology, engineering, art, and mathematics (STEAM), the book offers a holistic approach to learning that helps kids understand how these disciplines intersect in the real world of architecture and design.
- Develops Problem-Solving Skills: Each project presents unique problems to solve, which helps children develop critical thinking and problem-solving skills that are essential for success in any field.
- Encourages Hands-On Learning: 'Adventures in Architecture for Kids' is designed to get kids actively involved in the learning process through hands-on projects, making the educational experience more engaging and effective.