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Adventures in Cartooning: Create a World

#1 of 9 in Adventures In Cartooning Series

What’s inside...

In this long-awaited third volume in Adventure in Cartooning series, you’ll find everything you need to dream up and draw fantastical worlds for your character to inhabit! The Knight is back and ready for another cartooning adventure with Edward the Horse! As every adventurer knows, you can’t have an epic journey without an epic new world to explore. They could fly to a floating metropolis or swim through an underwater empire, trek across a frozen tundra or climb to the top of a majestic mountain—the possibilities are endless! But before they do, they’ll need to draw it first. Luckily for them, the Magical Cartooning Elf is ready to help, with brand-new tips and tricks that will turn simple drawings into boundless worlds.
In series
Series reading

Non-Sequential

Age

6-10

Length

112 pages

Text complexity

Character compass

The Knight
The Magic Cartooning Elf

Discussion points

What kind of world would you create if you were a cartoonist, and why?
How do you think the characters feel about the adventures they have?
What is your favorite part of the cartoon world in the book, and what makes it special?
If you could add one thing to the book's cartoon world, what would it be and why?
How do you think the story would change if it was set in our real world?
Tip: Role play these questions
Encourage your child to draw their version of a cartoon world, discussing the elements they include and why.
Ask open-ended questions that prompt your child to think critically about the story and its characters.
Relate the cartoon adventures to real-life situations to help your child make connections between fiction and reality.
Use descriptive language from the book to build your child's vocabulary and enhance their understanding of the story.
After reading, ask your child what they would do differently if they were a character in the cartoon world, fostering imaginative thinking and problem-solving skills.

Key lessons

Example Lesson: Creativity and Innovation
Explanation: This book guides children through the process of creating their own cartoon world, encouraging them to use their imagination and think outside the box.
Real-World Application: Children can apply these creative skills in school projects, problem solving, and in expressing themselves through various forms of art.
Example Lesson: Storytelling and Communication
Explanation: By constructing narratives for their cartoons, children learn the structure of storytelling and the importance of communication, which are demonstrated through character dialogues and plot progression.
Real-World Application: This enhances their ability to communicate effectively, organize their thoughts, and articulate their ideas clearly in both oral and written forms.
Example Lesson: Persistence and Problem Solving
Explanation: As children encounter challenges in creating their cartoon strips, they learn to persist and find solutions, which is a recurring theme as characters in the book overcome obstacles to create their stories.
Real-World Application: This teaches children resilience and adaptability, skills that are vital in facing academic challenges and personal endeavors.
Example Lesson: Appreciation for Art
Explanation: The book exposes children to different styles of cartoons and the arts, cultivating an appreciation for visual arts and artistic expressions.
Real-World Application: This can lead to a lifelong interest in the arts, potentially sparking career interests or hobbies centered around artistic pursuits.
Example Lesson: Teamwork
Explanation: Many activities in the book require collaboration with peers or family members, emphasizing the importance of working together to achieve common goals.
Real-World Application: This lesson on teamwork is crucial for children as they learn to cooperate with others in school settings, during sports, and in other social activities.