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Book details

Anno's Math Games

Anno's Math Games

Published in
1982
4.20
on Goodreads (109)

Description

Picture puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction.
Age
5-9
Text complexity
intermediate
Length
104 pages

Why to read

  • Anno's Math Games is accessible to a broad range of readers, from children to adults. Its universal appeal lies in its ability to make math fun and interesting, which can be particularly beneficial for those who may have previously found math to be a challenging or dry subject.
  • The book is designed to challenge the reader's problem-solving and logical thinking skills. As readers work through the games and puzzles, they learn to approach problems from different angles and improve their critical thinking abilities.
  • Mitsumasa Anno's unique approach to teaching math encourages creativity. The book's artistic and imaginative presentation of math problems helps to stimulate the reader's own creativity and makes learning math more enjoyable.
  • Anno's Math Games presents mathematical concepts in a visual and engaging way, which can help readers of all ages develop a deeper understanding of mathematical principles through puzzles and playful illustrations.