Book details
Bureau Of Mysteries
Description
In the bustling city of Little Obscurity, George Feather lives a fairly uneventful life. That is, until he falls down a chimney and discovers the Bureau of Mysteries, an eccentric group of investigators and codebreakers who live in between the floors of the Brass Castle Hotel. After learning that evil Clockwork Octopus Society are planning to wreak havoc on Little Obscurity, George is quickly recruited to help track the villains down. Along with his partner, Imp, George follows the trails of evidence and cracks the codes that each of their suspects leave behind. Chased by swarms of mechanical insects, overcome by horrible smells and trapped in train tunnels, George and Imp have a gigantic task ahead of them.Will they be able to solve all of the cryptic clues in time to save the city?
Age
9-12
Text complexity
intermediate
Length
240 pages
Book in series
#1
Why to read
- Engaging Adventure: 'Bureau of Mysteries' offers a thrilling and imaginative adventure that keeps readers on the edge of their seats, making it a perfect choice for young readers who enjoy action-packed stories.
- Unique World-Building: H.J. Harper creates a rich and detailed world filled with unique gadgets, secret organizations, and mysterious phenomena, which can spark creativity and wonder in the minds of readers.
- Dynamic Characters: The book features a cast of dynamic and relatable characters, each with their own quirks and backstories, providing readers with role models who demonstrate bravery, intelligence, and teamwork.
- Problem-Solving Themes: As the characters in the book solve puzzles and unravel mysteries, readers are encouraged to think critically and apply logical reasoning, which can enhance their problem-solving skills in real life.