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Count to Sleep Asheville, NC

Good Night Our World Series

5.00
on Goodreads (1)

What’s inside...

This charming bedtime story takes young readers on a journey through the picturesque city of Asheville, North Carolina. As they count from one to ten, children are introduced to the city's landmarks, culture, and natural beauty, all while being gently guided towards a good night's sleep. Little counters will squeal with delight as they count their way through the great city of Asheville, discovering famous attractions and historic landmarks including the Biltmore, North Carolina Arboretum, Asheville Pinball Museum, Basilica of Saint Lawrence, Folk Art Center, Grovewood Village, Western North Carolina Nature Center, hiking, wildlife, and more. This book is part of the bestselling Good Night Our World series, which includes hundreds of titles exploring iconic locations and exciting, child-friendly themes. From the Biltmore to Grovewood Village, children will cheer as they count their way around Asheville.
Series reading

Non-Sequential

Age

0-3

Length

20 pages

Text complexity

Discussion points

What was your favorite part about Asheville in the book? Why?
Can you count the number of animals you saw on the pages? What were they doing?
How do the pictures of the mountains make you feel?
If you could visit Asheville, what places from the book would you like to see first?
What colors did you notice the most in the book and what do they remind you of?
Tip: Role play these questions
Utilize the counting element of the book to make reading a fun and educational activity by encouraging your child to count aloud.
Ask your child to describe the scenery or characters they liked the most, and discuss the real-life counterparts that can be found in Asheville.
Relate the illustrations to personal family experiences or trips to similar settings to make the story more relatable and engaging.
After reading the book, encourage your child to draw a picture of their favorite scene or character from Asheville.
Use expressive intonation and pauses while reading to highlight interesting parts and entice curiosity about Asheville’s culture and landmarks.

Key lessons

Example Lesson: Counting and Numeracy Skills
Explanation: Through engaging pictures and easy-to-follow text, 'Count to Sleep Asheville, NC' introduces young readers to counting numbers by showcasing various elements associated with Asheville.
Real-World Application: Children can apply this skill in their daily lives by counting objects around them, enhancing their mathematical ability and confidence in handling numbers.
Example Lesson: Geographical Awareness
Explanation: The book highlights different iconic locations and elements of Asheville, helping children to learn about geography and specific characteristics of places.
Real-World Application: This encourages children to explore and recognize their own surroundings or places they visit, promoting curiosity and understanding about different geographical locations.
Example Lesson: Cultural Appreciation
Explanation: By featuring local landmarks and cultural icons of Asheville, the book fosters an appreciation for the city’s unique culture and history.
Real-World Application: Children learn to respect and value diverse cultures and histories, which can be applied when they meet people from different backgrounds or visit new places.
Example Lesson: Memory Enhancement
Explanation: Repetition of numbers and corresponding items in 'Count to Sleep Asheville, NC' helps reinforce memory through repetition and association.
Real-World Application: This technique can be applied in memorizing other educational content such as alphabets, vocabulary, or even daily routines.
Example Lesson: Visual Learning
Explanation: The vibrant illustrations in the book engage children visually, aiding in the learning process through visual cues.
Real-World Application: This skill is helpful in subjects like science and social studies where visual aids are commonly used to enhance comprehension and retention of information.

Count to Sleep Asheville, NC by Adam Gamble, Mark Jasper