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Create!: Product Design - Student Book

Create! Series

2003
by

What’s inside...

'Create!' is a Design and Technology course designed for Key Stage 3 students, following the QCA scheme and new Key Stage 3 strategy. It includes student books, differentiated worksheets, and a customizable CD-ROM to support ICT requirements. The course features design-and-make assignments, product evaluations, practical tasks, and lessons structured with clear objectives and plenary sessions for summarizing and evaluating.
Series reading

Non-Sequential

Age

18-21

Length

128 pages

Text complexity

Discussion points

What is one product you use every day, and how do you think it was designed to make your life easier?
Can you think of an invention that you wish existed? What problem would it solve?
How do you think the design of everyday objects around us impact our habits and behaviors?
What are some qualities that make a design good? Can you give examples from the book?
If you could design something to help people, what would it be and why?
Tip: Role play these questions
Encourage your child to explore their surroundings and identify objects they interact with daily. Discuss how design influences usability.
Help them to connect the concepts in the book with real-world applications by discussing modern inventions and the problems they solve.
Foster creativity by brainstorming with your child about designs or inventions they dream up, discussing both the creative and practical aspects.
Praise their insights and ideas, reinforcing that design impacts various aspects of everyday life and creativity is valuable in problem-solving.
Suggest drawing or building a simple prototype of an invention they think of, to make the discussions tangible and interactive.

Key lessons

Example Lesson: Innovation and Creativity
Explanation: The book encourages children to think outside the box and come up with unique product designs.
Real-World Application: Children learn to approach problems with a creative mindset, helping them find innovative solutions in school projects and daily challenges.
Example Lesson: Importance of Planning
Explanation: Through various design examples, the book illustrates the necessity of planning before executing any design.
Real-World Application: Kids can apply this lesson by organizing their tasks and planning their activities in advance, enhancing their ability to manage time effectively.
Example Lesson: Teamwork and Collaboration
Explanation: The book highlights several collaborative projects, showing how working together can lead to successful outcomes.
Real-World Application: This encourages children to participate in group activities, learn from their peers, and understand the value of diverse opinions and teamwork.
Example Lesson: Persistence and Problem-Solving
Explanation: Students face challenges in their design projects and are encouraged to persist and find solutions.
Real-World Application: This lesson equips children to face academic and personal hurdles with perseverance, helping them to not easily give up when faced with difficulties.
Example Lesson: Environmental Awareness
Explanation: The book teaches the importance of sustainable design and being mindful of environmental impacts.
Real-World Application: Children learn to consider environmental impacts in their daily choices, such as recycling or using sustainable materials for projects.

Create!: Product Design - Student Book by Andy Reid