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Cyber Hacker (Choose Your Own Adventure No. 183)

#183 of 1 in Choose your own adventure Series

3.68
on Goodreads (19)

What’s inside...

As a hacker of the future, the reader can explore limitless worlds in the Cyberverse through virtual reality 'dives'. However, when their hacking partner Greg goes missing, the reader must navigate various scenarios to uncover the truth behind his disappearance, leading to multiple possible story outcomes.
Series reading

Non-Sequential

Age

9-12

Length

112 pages

Text complexity

Discussion points

What would you do if you were in the main character's shoes and had to make tough choices about hacking?
How do you think ethical hacking differs from malicious hacking?
What are the possible consequences of the actions that the characters take in the story?
How do you think teamwork and trust play a role in the characters’ adventure?
What did you learn about internet safety and personal responsibility from this story?
Tip: Role play these questions
Encourage your child to think critically about the decisions they would make by asking them to explain their reasoning.
Discuss the ethical considerations involved in hacking, stressing the importance of using skills for positive outcomes.
Use examples from the book to talk about the real-life implications of digital actions, highlighting both positive and negative consequences.
Emphasize the importance of trust and cooperation when working in teams, drawing parallels to the child’s own experiences in school projects or sports.
Help your child connect the lessons from the book to their everyday life, particularly in how they interact online and treat personal information.

Key lessons

Example Lesson: Decision Making
Explanation: As part of the 'Choose Your Own Adventure' series, 'Cyber Hacker' allows children to make choices that affect the story's outcome, demonstrating the consequences of their decisions.
Real-World Application: Children learn to think critically and consider the outcomes before making decisions in real life.
Example Lesson: Responsibility
Explanation: The protagonist's involvement in cyber activities places emphasis on using skills responsibly. This teaches children the importance of handling technology and knowledge ethically.
Real-World Application: This can be applied to using the internet safely and responsibly at school or at home.
Example Lesson: Problem-Solving
Explanation: Throughout the adventure, the protagonist faces various challenges that require creative solutions, showcasing effective problem-solving techniques.
Real-World Application: Children can utilize similar problem-solving skills when facing academic challenges or social conflicts.
Example Lesson: Understanding Consequences
Explanation: Each choice in the book leads to a different outcome, illustrating the concept that actions have consequences.
Real-World Application: Children learn to anticipate and accept the consequences of their actions, whether it's in their personal interactions or schoolwork.

Cyber Hacker (Choose Your Own Adventure No. 183) by Anson Montgomery, Eric Cherry