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Dot.

#1 in Dot Series

3.15
on Goodreads (105)

What’s inside...

It's pouring with rain and the power's gone out at Dot's house. What should they do to pass the time with no tech? It turns out that improvised game keeps Dot's family so entertained, they just might decide to stay unplugged a bit longer! Can Dot and her family make it through a rainy day without any tech? It's pouring rain, and the power's gone out at Dot's house. Should they take it as a challenge to honor the National Day of Unplugging? Playing outside is out of the question, and so is using the many devices Dot is accustomed to. But what might the basement hold? Dot, her friend Hal, Mom, Dad, and Scratch find lots of exciting stuff, including an old spinner game. It turns out it's super fun to watch Dad do charades, Mom speed-sculpt from clay, Hal tweet-sing a song, and Dot hunt for something surprising. Their improvised game keeps them so entertained, they just might decide to stay unplugged a bit longer!
In series
Series reading

Non-Sequential

Age

2-7

Length

32 pages

Text complexity

Discussion points

How do you think Dot feels when she uses her technology and gadgets?
What are some ways that Dot uses technology to help her friends and have fun outside?
Why do you think it's important for Dot to balance her screen time with outdoor play?
Can you think of a day when you did something fun outdoors like Dot?
How can we use technology responsibly, like Dot learns to do?
Tip: Role play these questions
Start the conversation with your child by recounting your favorite parts of the book, asking them about theirs, and relating those events to their everyday experiences. Encourage them to think critically about the balance between technology use and outdoor activities. Praise their insights and guide them to make connections with their own life, helping them understand the importance of balancing screen time with physically engaging activities. Lastly, consider planning an outdoor activity that mirrors one from the book, to bring the lessons to life.

Key lessons

Example Lesson: Balance between technology and real-life experiences
Explanation: Dot., the protagonist, begins the story heavily immersed in digital devices, but learns to balance her online activities with offline real-world adventures.
Real-World Application: Children can learn to manage their screen time and enrich their lives through physical activities, interacting directly with nature and friends.
Example Lesson: Creativity and imagination
Explanation: Throughout the book, Dot., creatively integrates her digital skills with outdoor play, demonstrating that technology can be a tool for imaginative play.
Real-World Application: This encourages children to use technology creatively, applying digital skills to enhance rather than limit their real-life experiences.
Example Lesson: Social skills and teamwork
Explanation: By engaging with her friends in outdoor activities, Dot. shows the importance of teamwork and direct social interaction.
Real-World Application: Children are reminded of the value of collaboration and friendship, which are crucial for personal development and sociability.
Example Lesson: Problem-solving
Explanation: Dot. faces the challenge of balancing her online and offline lives, using her initiative and decision-making skills to find solutions.
Real-World Application: This teaches children that problems can be approached and solved with thoughtful consideration, encouraging them to be proactive in their daily challenges.
Example Lesson: Appreciation for nature
Explanation: As Dot. transitions from digital to outdoor play, she showcases a newfound appreciation for the environment and outdoor activities.
Real-World Application: This promotes environmental awareness among young readers, encouraging them to explore and appreciate the natural world around them.

Dot. by Randi Zuckerberg