Book details
Escape from Funland (Prizewinners of Piedmont Place Book 2)
Description
The humor and heart of Modern Family meets wacky contests in book two of this series, which asks: What could be more fun than a fun house? A local theme park called Funland is hosting a huge contest to turn one family's home into the ultimate fun house. Who wouldn't want a slide from the bedroom to the backyard, a bumper-car kitchen, or a ball pit for a living room? The Talaska family is eager to compete! And the stakes are high. Their house is falling apart, and they might have to move away from Piedmont Place forever. Cal knows that his family can win, but it won't be easy. First he and his sister, Imo, need to win a competition at school. Then the whole family has to live at Funland and find a hidden object. Can they really search every corner of the park in just five days? There's only one way to find out. Let the contest begin!
Age
8-12
Text complexity
intermediate
Length
210 pages
Book in series
#2
Why to read
- Engaging Plot: 'Escape from Funland' offers readers an exciting and fast-paced storyline that keeps them hooked from the first page to the last. The adventure and mystery elements are sure to captivate young readers and those young at heart.
- Character Development: The book provides a deeper look into the characters introduced in the first installment of the Prizewinners of Piedmont Place series. Readers will enjoy seeing how the characters grow and handle the challenges they face in Funland.
- Themes of Teamwork and Problem-Solving: Throughout the story, the characters must work together and use their wits to navigate the obstacles they encounter. This promotes the importance of collaboration and critical thinking, making it a valuable read for developing these skills.
- Fun and Humor: Bill Doyle is known for incorporating humor into his writing, and 'Escape from Funland' is no exception. The book is filled with funny situations and witty dialogue that will keep readers entertained and laughing as they follow the characters' escapades.