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Field Trip: A Graphic Novel (Mr. Wolf's Class #4) (4)

#4 of 5 in Mr. Wolf'S Class Series

4.29
on Goodreads (521)

What’s inside...

Mr. Wolf's students are going on a field trip! Everyone gets to sleep in log cabins, come up with fun camp names, and journey through the great woods. They'll be learning about the oldest and largest trees in the forest, exploring an abandoned ghost town, and toasting s'mores over a campfire. On top of all that, there are kids from a different school to meet! Meanwhile, Aziza and Randy must learn how to work through an argument, and Abdi is worried that he can't keep up with Henry and his new friends. There's much to do, see, and learn in the outdoors!
In series
Series reading

Sequential

Age

7-10

Length

176 pages

Text complexity

Discussion points

What do you think Mr. Wolf hopes his students will learn from their field trip?
How do the characters' different experiences on the field trip show their unique personalities?
If you could plan a field trip, where would you go and why?
How do the interactions between the characters influence their adventure?
What lessons do you think the characters learned by the end of their field trip?
Tip: Role play these questions
Encourage your child to express their thoughts on the field trip depicted in the story and relate it to their own school experiences.
Ask your child to identify their favorite character and discuss why they are drawn to that character.
Discuss the importance of teamwork and cooperation as shown in the story, and relate it to everyday situations your child might encounter.
Explore the emotions shown by different characters throughout the book and ask your child how they would feel in similar situations.
Use the book as a starting point to discuss the educational value of field trips and what your child might hope to explore or learn from one.

Key lessons

Example Lesson: Teamwork
Explanation: The students in Mr. Wolf's class must collaborate to solve problems and navigate challenges during their field trip.
Real-World Application: Children can apply this lesson by working together with siblings or classmates to complete tasks or solve problems, promoting cooperation and shared success.
Example Lesson: Responsibility
Explanation: Characters in the book are tasked with keeping track of their belongings and sticking to their groups, teaching the importance of personal responsibility.
Real-World Application: This can help children understand the importance of looking after their personal items and being accountable for their actions both at school and home.
Example Lesson: Adaptability
Explanation: Throughout the field trip, the class encounters unexpected situations which they need to adapt to creatively.
Real-World Application: Children learn to be flexible and adapt to changes or unexpected events in their own lives, such as changes in schedules or new environments.
Example Lesson: Respect for Nature
Explanation: The graphic novel emphasizes the significance of respecting and caring for the environment during their outdoor activities.
Real-World Application: This encourages children to be conscious of their environment and promotes behaviors like not littering and being gentle with plants and animals.
Example Lesson: Curiosity and Learning
Explanation: The field trip setting provides numerous learning opportunities that arouse the students' curiosity about the natural world and history.
Real-World Application: Encourages children to ask questions and seek knowledge actively, whether on school trips or in everyday scenarios, fostering lifelong learning habits.

Field Trip: A Graphic Novel (Mr. Wolf's Class #4) (4) by Aron Nels Steinke