Book details
Flutter
Description
All Emery Land wants is to be like any other 17-year-oldto go to school, hang out with her friends, and just be normal. But for as long as she can remember, she's suffered from seizures. And in recent years they've consumed her life. To Emery they're much more than seizures, she calls them loopsmoments when she travels through wormholes back and forth in time and to a mysterious town. The loops are taking their toll on her physically. So she practically lives in the hospital where her scientist father and an ever-growing team of doctors monitor her every move. They're extremely interested in the data they collect when Emery seizes. It appears that she's tapping into parts of the brain typically left untouched by normal human beings. Escaping from the hospital, Emery travels to Esperanza, the town from her loops on the upper peninsula of Michigan, where she meets Asher Clarke. Ash's life is governed by his single-minded pursuit of performing good Samaritan acts to atone for the death of a loved one. his journey is very much entwined with Emery's loops. Drawn together they must unravel their complicated connection before it's too late.
Age
12-15
Text complexity
intermediate
Length
352 pages
Book in series
#1
Why to read
- To explore the unique storytelling style of G. J. Linko, which may offer fresh perspectives and innovative narrative techniques.
- To immerse oneself in the thematic elements that 'Flutter' presents, which could include topics such as personal growth, adventure, or the human experience.
- To appreciate the character development and the emotional journey that the characters in 'Flutter' undergo, providing readers with relatable experiences and insights.
- To support emerging authors like G. J. Linko and contribute to the diversity of voices in the literary community.