Fly Guy and the Frankenfly (Fly Guy #13) (13)
#13 of 18 in Fly Guy Series
on Goodreads (1,212)
What’s inside...
In the latest installment of the NEW YORK TIMES bestselling Fly Guy series, Buzz and Fly Guy spend a day playing spooky games and doing crafts. When Buzz sleeps, he dreams that Fly Guy creates a giant Frankenfly monster. However, Buzz wakes up to find that Fly Guy fell asleep making posters about their friendship, and realizes that the dream was fun and not scary.
Character compass
Fly Guy
Buzz
Discussion points
What do you think Fly Guy learned from his adventure with the Frankenfly?
How did the friendship between Fly Guy and Buzz change throughout the story?
If you could create your own version of a Frankenfly, what qualities would it have?
How do you think Fly Guy felt when he saw the Frankenfly for the first time?
Why is it important to think carefully before we create or invent something new?
Tip: Role play these questions
Encourage imaginative thinking by asking your child to describe their own Frankenfly and what adventures it might have. Relate discussions to their own experiences with friends, highlighting the impact of teamwork and support. When talking about the characters' feelings, guide your child to express their own emotions and reactions to similar situations. Finally, involve some creative activities like drawing their Frankenfly to make the interaction more dynamic and memorable.
Key lessons
Example Lesson: Importance of Friendship
Explanation: In 'Fly Guy and the Frankenfly', Buzz and Fly Guy's strong friendship helps them navigate through unexpected challenges, illustrating how friends support each other.
Real-World Application: Children learn the value of building and maintaining friendships, promoting a sense of trust and mutual support with their peers.
Example Lesson: Creativity and Imagination
Explanation: The story revolves around Buzz creating a story through drawings, showcasing his creativity and imagination, which brings Fly Guy into a fun and adventurous scenario.
Real-World Application: Encourages children to explore their own creativity through drawing, storytelling, or other expressive activities, enhancing cognitive and artistic skills.
Example Lesson: Managing Fear
Explanation: When Fly Guy becomes scared of the Frankenfly, the story explores themes of fear management and rationalizing unreal fears, as they discover it’s just a character from Buzz’s dream.
Real-World Application: Teaches children to confront their fears and understand that sometimes what they fear may not be as scary or real as it seems, helping them to manage anxiety.
Example Lesson: Understanding Reality vs. Fantasy
Explanation: As Buzz clarifies that the Frankenfly is just a character from his created story, it helps children differentiate between real and make-believe.
Real-World Application: Assists children in distinguishing between fiction and reality, fostering critical thinking and comprehension skills.