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Frank Einstein and the Electro-Finger

#2 of 6 in Frank Einstein Series

illustrations by
4.04
on Goodreads (495)

What’s inside...

In this second book in the series, Frank Einstein, a kid-genius scientist and inventor, and his best friend Watson, team up with Klink, a self-assembled artificial-intelligence entity, and Klank, a mostly self-assembled artificial almost intelligence entity, to compete against their classmate and archrival T. Edison. The competition this time is to unlock the power behind the science of energy. Frank is working on a revamped version of Nikola Tesla's invention, the 'Electro-Finger,' which can tap into energy anywhere and allow Midville to live off the grid with free wireless and solar energy. However, Edison aims to control all power and light in Midville, monopolize its energy resources, and get rich. With time running out, only Frank, Watson, Klink, and Klank can stop Edison and his sentient ape, Mr. Chimp.
In series
Series reading

Sequential

Age

6-10

Length

176 pages

Text complexity

Discussion points

What do you think motivated Frank to create the Electro-Finger? How do you think it would feel to invent something like that?
How do the characters in the book show teamwork? Can you share an experience where you had to work with others to solve a problem?
What challenges did Frank and his friends face and how did they overcome them? Have you ever faced a similar challenge?
If you could invent something like Frank, what would it be and why? How would it help others?
How do Frank's experiments with electricity teach us about the power and responsibilities of science?
Tip: Role play these questions
Encourage your child to think critically about the characters' decisions and the outcomes of those decisions.
Relate the themes of science and invention in the book to everyday examples that your child encounters, making the content more accessible and relatable.
Discuss the value of collaboration and asking for help by drawing parallels between the character's experiences and situations your child might face at school or home.
Ask your child to draw or describe an invention they would like to create after reading about Frank's adventures, fostering creativity and application of the concepts discussed.
Empathize with your child's responses, especially when discussing the characters' challenges, to create a supportive environment that encourages open expression.

Key lessons

Example Lesson: The importance of perseverance
Explanation: In the story, Frank Einstein demonstrates determination and resilience as he tackles challenges and experiments to invent useful gadgets.
Real-World Application: Children learn to keep trying in the face of difficulties, whether it be solving a math problem or learning a new skill.
Example Lesson: Teamwork and collaboration
Explanation: Frank works alongside his friends and robots, showing that teamwork can lead to greater success and innovation.
Real-World Application: This lesson can encourage children to collaborate with peers in school projects or group activities, understanding the value of diverse ideas and strengths.
Example Lesson: Curiosity and learning
Explanation: The protagonist's curiosity drives him to explore and learn about science and technology, demonstrating a proactive approach to education.
Real-World Application: Children are encouraged to ask questions, explore different subjects, and pursue their interests, fostering a lifelong love of learning.
Example Lesson: Ethical responsibility in science
Explanation: Frank uses his inventions for the betterment of society, emphasizing the importance of using scientific knowledge ethically.
Real-World Application: This teaches children to consider the consequences of their actions and to strive to make positive contributions to their community.
Example Lesson: Innovation and creativity
Explanation: The book showcases Frank’s creative problem-solving skills through his inventions, highlighting the importance of thinking outside the box.
Real-World Application: Children learn to apply creative thinking in everyday situations, helping them to devise innovative solutions to problems.

Frank Einstein and the Electro-Finger by Jon Scieszka