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Game Master: Mansion Mystery

#1 of 2 in The Game Master Series

4.34
on Goodreads (119)

What’s inside...

New York Times bestselling authors and creators of the YouTube series Game Master Network, Matt and Rebecca Zamolo, present a new adventure featuring the beloved mystery-solving team. When the Game Master snake-naps Nacho, the pet of Rebecca's friend Miguel, the team must venture into a spooky house they've always avoided. Despite the challenges of getting out, they must use their intelligence and courage to face the Game Master's tricks, solve puzzles, and rescue Nacho. This action-packed tale offers a mix of bravery, mystery, and a chance to unlock exclusive online content.
In series
Series reading

Sequential

Age

7-10

Length

176 pages

Text complexity

Discussion points

What would you do if you were in the Game Master's shoes and had to solve a mystery?
How do you think teamwork helped the characters solve the mystery in the mansion?
Can you think of a time when you solved a problem by putting together clues, like in the story?
What was your favorite part of the mystery, and why?
How did the setting of the mansion make the mystery more exciting or challenging?
Tip: Role play these questions
Encourage your child to imagine being part of the story, asking them how they would feel and react in the same situations as the characters.
Discuss the importance of teamwork and collaboration demonstrated in the book, and relate it to everyday situations your child encounters.
Prompt your child to think critically by asking them to guess what might happen next at various points during the story.
Share your own thoughts about the mystery and the characters to model thoughtful engagement with the text.
Use the mansion setting to ignite creativity, inviting your child to draw or describe their own spooky mansion and the mystery that might happen there.

Key lessons

Example Lesson: Problem-solving
Explanation: Throughout 'Game Master: Mansion Mystery', the characters face puzzles and challenges that they must solve to progress in the story.
Real-World Application: Children can apply problem-solving skills in their daily interactions, such as figuring out how to share toys or completing homework assignments.
Example Lesson: Teamwork
Explanation: The characters in the book must work together, leveraging each other's strengths, to uncover clues and solve the mansion’s mystery.
Real-World Application: This lesson encourages children to collaborate with others in group projects at school or in sports teams to achieve a common goal.
Example Lesson: Courage
Explanation: As the characters encounter unexpected and sometimes scary situations, they learn to face their fears and build courage.
Real-World Application: Children learn to tackle new challenges boldly, whether it's trying out for a school play, making new friends, or standing up for what is right.
Example Lesson: Critical Thinking
Explanation: The mystery format of the book encourages readers to think critically and make predictions based on the clues presented.
Real-World Application: This helps children develop analytical skills that are essential in academic settings and in making everyday decisions.
Example Lesson: Responsibility
Explanation: Characters take responsibility for solving the mystery, demonstrating the importance of seeing a task through to completion.
Real-World Application: Children are encouraged to take responsibility for their actions and duties, such as completing chores or working on school projects independently.

Game Master: Mansion Mystery by Rebecca Zamolo, Matt Slays, Matt Zamolo