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George and the Steam Museum

#2 of 203 in Curious George New Adventures Series

illustrations by
4.80
on Goodreads (10)

What’s inside...

George is an artist who lives in a steam museum with Boulton, an affectionate cat with the loudest purr you've ever heard. One day, Boulton goes missing and George is left to suffer, learn, grow and love on an emotional journey of discovery. The ultimate book about the power of friendship.
Series reading

Non-Sequential

Age

3-18

Length

14 pages

Text complexity

Discussion points

What do you think George felt when he first saw the steam museum?
How did the different machines in the museum help George solve the mystery?
Can you imagine what it would be like to visit such a museum? What would you want to explore first?
Why do you think teamwork was important in George’s adventure?
How would the story change if George had not been curious about the machines?
Tip: Role play these questions
Use expressive reading to bring the characters and the museum to life during story time, enhancing the magical experience of the museum.
Pause at key moments to allow your child to predict what might happen next, fostering their analytical thinking.
After reading, visit a local museum or exhibit to connect the themes of the book with real-world experiences, making the discussion more tangible and memorable.
Discuss the historical and scientific aspects of steam machines introduced in the book to cultivate a deeper understanding and appreciation.
Encourage your child to draw or build their interpretation of one of the machines from the book, using creative play to reinforce learning.

Key lessons

Example Lesson: Curiosity and Learning
Explanation: George's adventure in the Steam Museum showcases his curiosity about how things work, leading him to learn about steam engines and their historical significance.
Real-World Application: Children can be encouraged to ask questions and seek knowledge about the world around them, fostering a lifelong love for learning.
Example Lesson: Teamwork
Explanation: Throughout the story, George collaborates with new friends he meets in the museum, demonstrating how teamwork can lead to success in solving problems.
Real-World Application: Children learn the importance of working together and valuing each person's contribution, a skill that is vital in school projects and family activities.
Example Lesson: Respect for History
Explanation: George's exploration highlights the importance of preserving and understanding historical artifacts, teaching him respect for the past.
Real-World Application: This can translate into children developing an appreciation for their own heritage and the history that shapes their community.
Example Lesson: Problem-Solving
Explanation: When faced with challenges in the museum, George uses critical thinking and creativity to navigate through tricky situations.
Real-World Application: Encourages children to approach obstacles with a positive attitude and to think creatively to find solutions.
Example Lesson: Joy of Discovery
Explanation: The book captures the excitement and joy that comes from discovering new things, as seen through George's eyes in the museum.
Real-World Application: This can inspire children to embark on their own journeys of discovery, whether through reading, exploring nature, or experimenting with science.

George and the Steam Museum by Molly Arbuthnott