Book details
Golem 2 : Joke
Description
A group of children on an inner-city council estate encounter a computer in which the characters of a new game come to life. These 'golems' eventually help the children combat the evil owner of a multinational corporation, who, bent on world domination, is using the game to send subliminal messages.
Age
10-14
Text complexity
intermediate
Length
191 pages
Book in series
#2
Why to read
- Reason 1: Provides a unique blend of humor and fantasy that is both entertaining and thought-provoking.
- Reason 2: The author's writing style is engaging and makes for an easy and enjoyable read.
- Reason 3: The characters are well-developed and their interactions are filled with witty dialogue.
- Reason 4: It offers a fresh perspective on the classic golem myth, adding a modern twist to the story.