Doppol - Trending books for kids

Grace Hopper: Queen of Computer Code

#1 of 8 in People Who Shaped Our World Series

illustrations by
4.36
on Goodreads (1,237)

What’s inside...

Grace Hopper: Queen of Computer Code is a children's book that tells the story of Grace Hopper, a pioneering computer scientist who helped develop COBOL, a programming language that laid the groundwork for the computer age. The book follows Grace's journey from her childhood fascination with machines to her career as a computer scientist, highlighting her determination, perseverance, and passion for problem-solving. The story also touches on the challenges Grace faced as a woman in a male-dominated field and how she overcame them to become a leading figure in the computer industry.
In series
Series reading

Non-Sequential

Age

4-5

Length

48 pages

Text complexity

Discussion points

Why do you think Grace Hopper was so passionate about computers and coding?
What obstacles did Grace face, and how did she overcome them?
Can you think of a time when you solved a problem like Grace did?
How did Grace Hopper's inventions make a difference in the world?
What qualities do you admire most about Grace Hopper, and why?
Tip: Role play these questions
Before starting the book, ask your child what they know about computers and coding to gauge their initial understanding.
While reading, pause to explain complex concepts or historical context to help deepen your child's comprehension.
After completing a chapter, encourage your child to summarize what happened to reinforce retention and understanding.
Relate the struggles and triumphs of Grace Hopper to personal experiences your child might have had to make the content more relatable.
Post-reading, encourage your child to draw or write about what inspired them most about Grace Hopper’s story to foster creativity and personal connection.

Key lessons

Example Lesson: Perseverance and problem-solving
Explanation: Grace Hopper's determination in overcoming technical challenges in the early days of programming is highlighted throughout the book.
Real-World Application: Children learn the importance of persisting through difficulties, enhancing their problem-solving skills in everyday tasks and school projects.
Example Lesson: Innovation and creativity
Explanation: The book showcases how Grace Hopper's innovative thinking led to groundbreaking advancements in computer programming.
Real-World Application: Encourages children to think outside the box and be creative, which can be applied in their playtime, schoolwork, and interactions with others.
Example Lesson: Breaking stereotypes
Explanation: Grace Hopper's success in a male-dominated field during her time is emphasized, illustrating her role in breaking gender barriers.
Real-World Application: Teaches children the value of equality and encourages them to pursue their interests regardless of societal expectations.
Example Lesson: Importance of education
Explanation: The narrative underscores Grace Hopper's lifelong commitment to learning and education.
Real-World Application: Motivates children to value and pursue education, understanding its role in achieving personal and career goals.
Example Lesson: Leadership and teamwork
Explanation: Grace Hopper's leadership in developing programming teams is detailed, showing her skill in managing and working collaboratively.
Real-World Application: Children learn the importance of cooperation and leadership, skills that are applicable in group activities at school and within their community.

Grace Hopper: Queen of Computer Code by Laurie Wallmark