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Joker's Joyride/Built for Speed (DC Super Friends) (Pictureback(R))

Super Friends Series

3.83
on Goodreads (30)

What’s inside...

Boys ages 3 to 7 will love the two DC Super Friends stories in this deluxe Pictureback book that features two exciting tales and more than 50 stickers. In the first story, boys will discover the cool secrets behind Batman's Batmobile, Superman's Space Sled, and other fantastic vehicles used by the Super Friends to catch villains. In the second story, the action heats up as the Joker steals the Batmobile and takes the Super Friends on a wild ride through Gotham City.
Series reading

Non-Sequential

Age

3-7

Length

32 pages

Text complexity

Character compass

Batman
Flash
Joker

Discussion points

Why do you think the Joker wanted to go on a joyride? What do you think he was feeling?
How did the other characters react to Joker's actions? What would you do if you were one of them?
What do you think makes a vehicle fast? Can you think of any ways the Super Friends could make their vehicles even faster?
How do the Super Friends work together to solve problems? Why is teamwork important?
If you could create your own super vehicle, what special features would it have?
Tip: Role play these questions
Encourage your child to think about the motives and feelings of the characters by asking them to relate to their emotions or actions.
Discuss the concept of teamwork and ask your child about times they had to work with others to achieve a common goal.
Stimulate your child's creativity by asking them to design their own super vehicle, including what powers it would have and why.
Use the book’s themes to talk about real-life applications of speed and technology, making the conversation both fun and educational.

Key lessons

Example Lesson: Teamwork and Collaboration
Explanation: The DC Super Friends must work together to stop the Joker’s antics, demonstrating the power of collaboration.
Real-World Application: Children learn the importance of working together to achieve common goals, which can be applied in school projects or team sports.
Example Lesson: Understanding Consequences
Explanation: The Joker faces repercussions for his actions, teaching children that there are consequences for every action.
Real-World Application: This helps children understand the impact of their choices and encourages responsibility in their daily actions.
Example Lesson: Courage and Bravery
Explanation: The superheroes confront challenges bravely, illustrating the virtue of courage in the face of adversity.
Real-World Application: Encourages children to face their own fears and challenges, whether it’s trying something new or standing up for what’s right.
Example Lesson: Problem Solving
Explanation: The characters use their unique abilities to solve problems created by the Joker.
Real-World Application: Teaches children to think creatively and use their resources to find solutions to problems they encounter.