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Book details

JumpMan Rule #1: Don't Touch Anything

JumpMan Rule #1: Don't Touch Anything

Published in
2002
3.64
on Goodreads (174)

Description

In a futuristic world, kids play with a special game that allows them to be transported to any place back in time, but when the creators of the JumpMan games decide to rig the machines against their users, Theo finds himself in a real bad place when he stumbles upon his best friend asking his girl o
Age
8-12
Text complexity
intermediate
Length
272 pages
Book in series
#1

Why to read

  • Engaging Storyline: 'JumpMan Rule #1: Don't Touch Anything' offers a captivating and imaginative plot that keeps readers on the edge of their seats, eager to find out what happens next.
  • Unique Time Travel Concept: The book presents a fresh take on time travel, exploring the consequences and paradoxes that come with it, which can be both entertaining and thought-provoking for readers.
  • Character Development: Readers will enjoy the well-crafted characters and their growth throughout the story, making it easy to invest emotionally in their journeys and challenges.
  • Themes of Responsibility and Choice: The narrative delves into the themes of responsibility and the impact of choices, providing valuable insights and lessons that resonate beyond the pages of the book.