Book details
Knights Club: The Alliance of Dragons: The Comic Book You Can Play (Comic Quests)
Description
You've been training to be a valiant knight, and now the prince of Nekashu needs your help: the princess of the orcs has been taken by a band of vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her safely home. Your success depends on your choices alone, because the hero is you!
Series Overview: Introducing Comic Quests-a new middle grade series that offers a truly engaging reading experience, one that mixes full-color graphic novel storytelling with interactive pick-a-path gameplay. Each book invites readers to play through the storylines again and again, choosing a different path (and fate!) each time. Along the way, they will solve puzzles, discover treasures, encounter villains, help friends, and uncover secrets hiding in the richly detailed illustrations. The quest begins now!
Age
8-12
Text complexity
intermediate
Length
104 pages
Book in series
#3
Why to read
- Interactive Adventure: 'Knights Club: The Alliance of Dragons' offers a unique reading experience that combines the enjoyment of a comic book with the interactivity of a role-playing game, allowing readers to make choices that affect the outcome of the story.
- Enhances Creativity: As a 'Comic Quests' book, it encourages readers to engage their imagination and problem-solving skills, making it an excellent tool for boosting creativity and critical thinking.
- Replayability: With multiple pathways and endings, the book can be read several times with different experiences each time, providing a high replay value and extended entertainment.
- Accessible Fantasy: The book is an accessible entry point into the fantasy genre for readers of all ages, with easy-to-understand rules and an engaging narrative that can captivate both young readers and adults alike.