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Little Wars and Floor Games: The Foundations of Wargaming (Dover Books on Military History)

Little Wars and Floor Games: The Foundations of Wargaming (Dover Books on Military History)

Published in
2006
3.88
on Goodreads (32)

Description

In 'Little Wars and Floor Games,' H.G. Wells presents the foundations of modern wargaming by detailing the rules, strategies, and joys of miniature warfare. The book, which is considered a classic in the field of recreational military simulation, was originally published in 1913 and has since influenced the development of tabletop wargaming and the broader gaming culture. Wells describes how to create realistic battle scenarios using toy soldiers and makeshift landscapes, emphasizing the educational and entertainment value of these games. The text is both a practical guide and a whimsical exploration of the potential of imaginative play, reflecting Wells's advocacy for peaceful conflict resolution through the safe outlet of gaming. This Dover edition brings Wells's pioneering work to contemporary readers, preserving the historical context and continuing to inspire enthusiasts of military history and strategy games.
Age
11-12
Text complexity
advanced
Length
72 pages

Why to read

  • Historical Significance: 'Little Wars' is considered one of the earliest formalized rule sets for war gaming, written by the famous author H.G. Wells. Reading this book provides insight into the origins and development of tabletop war gaming, which has influenced modern strategy games and the hobby gaming industry.
  • Understanding Game Design: The book offers a glimpse into the thought process behind creating a balanced and engaging game. It's valuable for anyone interested in game design, as it breaks down the mechanics of gameplay and strategy in a simple, yet profound way.
  • Cultural Impact: H.G. Wells was not only a renowned author of science fiction but also an innovator in the realm of recreational gaming. Understanding his approach to floor games and war gaming reveals the cultural context of the early 20th century and the ways in which games reflect societal values and interests.
  • Entertainment and Education: 'Little Wars' is not just a rulebook; it's written with the wit and charm characteristic of H.G. Wells. Readers will find entertainment in the narrative style, while also learning about the foundational aspects of wargaming that can be applied to other strategic games and even to understanding military tactics historically.