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Making Friends: Third Time's a Charm: A Graphic Novel (Making Friends #3) (3)

#3 of 4 in Making Friends Series

3.86
on Goodreads (991)

What’s inside...

Dany's sketchbook is at it again, but this time it's not Dany's doing! Dany and Madison are living a new reality. Rather than best friends, the pair now believe they are twins -- and that isn't the only part of their lives that has been completely rewritten. Their mom is a novelist, their dad is a rock star, and Dany has suddenly become a diligent student. But things don't seem to be adding up. Dany and Madison start sleuthing and discover that someone has drastically altered the universe! Can the pair put things back the way they were, or is this magic beyond their control?
In series
Series reading

Sequential

Age

8-12

Length

208 pages

Text complexity

Discussion points

What do you think Dany learned about friendship by the end of the story?
How did Dany's use of the magical sketchbook affect her relationships with her friends and classmates?
Can you identify a moment in the book where Dany had to make a tough decision? What would you have done in her place?
Why do you think it's important to have both new and old friends, as shown in the book?
Tip: Role play these questions
Use open-ended questions to encourage your child to think deeply about the characters and plot, helping them connect with the book on a personal level.
Discuss your own experiences with making friends and compare them to Dany’s experiences to help your child relate their own life to the story.
Praise your child’s responses to encourage them to share more of their thoughts and feelings about the book.
Relate the book’s situations to your child’s daily life, asking them if they have faced similar situations in school or with friends.

Key lessons

Example Lesson: Developing Self-Awareness
Explanation: The protagonist, Dany, faces typical middle school challenges and learns to navigate her feelings and actions through introspection.
Real-World Application: Kids will understand the importance of self-reflection in understanding their own emotions and actions, aiding them in real-life social situations.
Example Lesson: The Value of Teamwork
Explanation: Dany and her friends collaborate to solve problems, showcasing the benefits and necessity of working together.
Real-World Application: Children learn to cooperate with peers to achieve common goals, which is crucial in school projects and communal activities.
Example Lesson: Handling Peer Pressure
Explanation: Dany learns to make decisions for herself despite various influences and pressures from her peers at school.
Real-World Application: It encourages children to stay true to their values and make independent choices, even when faced with peer pressure.
Example Lesson: Importance of Friendship
Explanation: Throughout the book, Dany experiences the ups and downs of friendships, which highlights how essential and rewarding friendships can be.
Real-World Application: Kids are taught the significance of nurturing relationships and the impact of friends in their lives.
Example Lesson: Creativity and Problem Solving
Explanation: The graphic novel format encourages visual and creative thinking as Dany uses her drawing skills to alter her reality and solve problems.
Real-World Application: Encourages children to use creative thinking and art as a tool for solving issues and expressing themselves.

Making Friends: Third Time's a Charm: A Graphic Novel (Making Friends #3) (3) by Kristen Gudsnuk