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Mousetronaut Goes to Mars

#3 of 3 in Mousetronaut Series

illustrations by
3.77
on Goodreads (399)

What’s inside...

Meteor the mousetronaut returns to outer space in this exciting story from #1 New York Times bestselling author and retired NASA astronaut Commander Mark Kelly and renowned illustrator C.F. Payne. 3-2-1…blast off! The smallest member of the team, a mouse named Meteor, is back on board and ready to come to the rescue on an interplanetary adventure! With lively illustrations by award-winning artist C.F. Payne, this charming new mousetronaut adventure will inspire imaginations of all sizes! Includes detailed scientific back matter. 'This little mouse may well inspire some big dreams.'
In series
Series reading

Non-Sequential

Age

3-6

Length

40 pages

Text complexity

Character compass

Meteor

Discussion points

What do you think it would be like to travel to Mars like the Mousetronaut?
How do you think the Mousetronaut felt during the adventure? Can you describe a time when you felt that way?
What was the most challenging part of the journey for the Mousetronaut, and how did he overcome it?
What does teamwork mean in the story, and how does it help the characters achieve their goals?
If you could ask the Mousetronaut one question, what would it be?
Tip: Role play these questions
Encourage your child to imagine and describe their own space adventure, fostering creativity and personal connection to the story.
Discuss the feelings and challenges faced by the Mousetronaut, relating them to your child's own experiences to enhance empathy and understanding.
Highlight the importance of teamwork as shown in the book, and relate it to everyday situations your child might encounter.
Ask open-ended questions that promote critical thinking and allow your child to express their thoughts and ideas freely.

Key lessons

Example Lesson: Teamwork and Collaboration
Explanation: In 'Mousetronaut Goes to Mars,' the tiny mouse works together with the astronauts to accomplish the mission, depicting the importance of teamwork.
Real-World Application: Children learn to work cooperatively with others during group activities at school or in play, understanding that teamwork can lead to successful outcomes.
Example Lesson: Courage and Bravery
Explanation: The mouse shows bravery by venturing into space, a completely unfamiliar environment, teaching kids that courage is about facing fears head-on.
Real-World Application: Kids can apply this lesson by tackling new challenges, whether it's trying a new sport, standing up in class, or making a new friend.
Example Lesson: Problem Solving
Explanation: When challenges arise during the space mission, the mouse demonstrates problem-solving skills which contribute to the mission's success.
Real-World Application: Children learn to apply problem-solving skills in their daily life, such as figuring out how to fix a broken toy, resolving a dispute with a sibling, or completing a challenging puzzle.

Mousetronaut Goes to Mars by Mark Edward Kelly