Book details
Power Up (A Power Up Graphic Novel)
Description
This inventive graphic novel that unfolds online and IRL takes readers from the halls of middle school, to epic robot video game battles, and back again. Miles and Rhys know each other only as Gryphon and Backslash, and in the video game Mecha Melee they're an unstoppable team. They're the best friends they've got, online or in the real world, and they don't even realize they go to the same middle school. But real-life wrongdoing blasts their duo into a crater the size of Arcticon. With life online and off a complete mess and BattleCon-and the Every Game Ever tournament-just weeks away, can the boys play their way back to each other?
Age
8-12
Text complexity
beginner
Length
224 pages
Book in series
#1
Why to read
- Engaging Storytelling: The graphic novel format combines visual art with narrative, providing a unique and immersive storytelling experience that can captivate readers of all ages.
- Artistic Inspiration: The artwork in graphic novels can be incredibly inspiring, showcasing a wide range of styles and techniques that can appeal to both aspiring artists and those who appreciate visual creativity.
- Cultural Relevance: Graphic novels often touch on current social issues and themes, making them relevant and thought-provoking reads that can offer new perspectives on the world around us.
- Accessible Format: For those who may find traditional novels daunting, the combination of images and text in graphic novels can make reading more accessible and enjoyable, potentially fostering a love for reading.