Book details
Secret Agent Grandma (Give Yourself Goosebumps #16)
Description
It all starts when you pick up Grandma at the station, there she is on the platform and she's still on the train too! You do a double-take, which one is the real Grandma. The wrong decision could mean a very sticky end!
Age
8-12
Text complexity
developing
Length
144 pages
Book in series
#16
Why to read
- Interactive Adventure: 'Secret Agent Grandma' allows readers to make choices that affect the outcome of the story, providing a unique and engaging reading experience where you control the narrative.
- Boosts Decision-Making Skills: As a 'Give Yourself Goosebumps' book, it encourages readers to think critically and make decisions, which can help improve problem-solving skills and quick thinking.
- Imagination and Creativity: The book's various scenarios and possible endings stimulate the imagination, encouraging readers to envision different situations and outcomes, thus fostering creativity.
- Entertaining Storytelling: R.L. Stine is known for his ability to craft suspenseful and entertaining stories. 'Secret Agent Grandma' combines humor, mystery, and the right amount of spookiness, making it a fun read for young readers.