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Book details

Secret Agent Grandma (Give Yourself Goosebumps #16)

Secret Agent Grandma (Give Yourself Goosebumps #16)

Published in
1997
3.60
on Goodreads (549)

Description

It all starts when you pick up Grandma at the station, there she is on the platform and she's still on the train too! You do a double-take, which one is the real Grandma. The wrong decision could mean a very sticky end!
Age
8-12
Text complexity
developing
Length
144 pages
Book in series
#16

Why to read

  • Interactive Adventure: 'Secret Agent Grandma' allows readers to make choices that affect the outcome of the story, providing a unique and engaging reading experience where you control the narrative.
  • Boosts Decision-Making Skills: As a 'Give Yourself Goosebumps' book, it encourages readers to think critically and make decisions, which can help improve problem-solving skills and quick thinking.
  • Imagination and Creativity: The book's various scenarios and possible endings stimulate the imagination, encouraging readers to envision different situations and outcomes, thus fostering creativity.
  • Entertaining Storytelling: R.L. Stine is known for his ability to craft suspenseful and entertaining stories. 'Secret Agent Grandma' combines humor, mystery, and the right amount of spookiness, making it a fun read for young readers.