Shapes
#2 of 3 in Harper Hall of Pern Series
What’s inside...
Discover all kinds of shapes in this bright and highly designed first concept board book. Follow a curious fox and his little friend as he explores what fun objects circles, triangles, ovals and rectangles can make. An engaging, well designed way to introduce first shapes, this board book is perfect for little ones to read with their parents. Winner, Chicago Public Library Best Board Books of the Year (2018). An alternative cover edition for this ISBN can be found here, here and here. When Menolly, daughter of Yanus Sea Holder, arrived at the Harper Craft Hall, she came in style, aboard a huge bronze dragon, followed by her nine fire lizards. The Masterharper of Pern, aware of her unique skills, had chosen her as his only girl apprentice. But the holdless girl had first to overcome many heartaches in this strange new life. Two things sustained her — her devoted lizards, a subject on which she was fitted to instruct her Masters — and the music... music of compelling beauty, music-making where at last she was accepted. In the Great Hall, Menolly could fulfil her destiny.
Discussion points
What was your favorite shape in the book and why?
How do the different shapes in the book make you feel?
Can you think of a place where we could find lots of these shapes together?
Why do you think the author chose to focus on these particular shapes?
How do you think the story would change if it were about different shapes?
Tip: Role play these questions
Before reading, discuss the shapes your child already knows and ask them to predict what shapes they might see in the book.
While reading, point to each shape and discuss its characteristics and functions in real life.
After reading, encourage your child to draw or create some of the shapes from the book using objects around the house.
Relate the shapes to their environment by going on a shape hunt around your home or neighborhood.
Utilize the book’s themes to introduce new vocabulary related to geometry.
Key lessons
Example Lesson: Understanding basic shapes
Explanation: Shapes introduces young readers to the concept of basic geometric shapes through fun characters and engaging storytelling.
Real-World Application: As children recognize and name shapes, they develop the ability to identify and organize visual information, which is essential for learning math and reading skills.
Example Lesson: Problem-solving
Explanation: The characters in the book encounter various challenges that they must solve using different shapes, demonstrating critical thinking and problem-solving techniques.
Real-World Application: Children learn to approach challenges in their daily activities with a problem-solving mindset, using logical and creative thinking to find solutions.
Example Lesson: Creativity and imagination
Explanation: The book encourages children to think creatively by combining shapes to form new objects and characters.
Real-World Application: This fosters creativity in children, prompting them to use their imagination in play and daily tasks, enhancing their creative expression and innovation.
Example Lesson: Interpersonal collaboration
Explanation: Characters in the story work together to solve shape-related puzzles, highlighting the importance of teamwork.
Real-World Application: Kids learn the value of working cooperatively with others, which is crucial in school projects, sports teams, and family activities.
Example Lesson: Following instructions
Explanation: Throughout the book, characters follow instructions to create shapes, illustrating the importance of listening and following directions.
Real-World Application: This ability helps children in classroom settings, in following game rules, and in complying with safety guidelines.