Book details
The Adventurer's Guide to Dragons (and Why They Keep Biting Me) (The Adventurer's Guide, 2)
Description
Get ready for dragons, robots, and an even more dangerous quest in the sequel to The Adventurer's Guide to Successful Escapes! Anne, Penelope, and Hiro have returned to Saint Lupin's Quest Academy for Consistently Dangerous and Absolutely Terrifying Adventures, where there's only one way to leave: pass or fail. At the annual Quest Academy awards, they're recognized for their success in their first outing-Best Illegal Quest That Nearly Destroyed the Entire World-but a strange boy steals Anne's gauntlet and activates a new quest that pits them against all of dragonkind. Their charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons...
Age
8-12
Text complexity
intermediate
Length
384 pages
Book in series
#2
Why to read
- Engaging Fantasy Adventure: The book offers a thrilling journey through a fantastical world filled with dragons and other mythical creatures, making it a perfect escape for readers looking for an exciting adventure.
- Humor and Wit: Wade Albert White infuses the story with a great deal of humor and wit, which keeps the narrative light-hearted and enjoyable, even when the stakes are high for the characters.
- Character Development: As the second book in 'The Adventurer's Guide' series, it continues to develop the characters that readers have grown to love, allowing for a deeper connection and investment in their stories and growth.
- Educational Value: Despite being a work of fiction, the book can inspire an interest in various subjects such as mythology, problem-solving, and teamwork, making it not only entertaining but also informative for young readers.