The Dyscalculia Resource Book: Games and Puzzles for ages 7 to 14 (2nd Revised edition)
The Dyscalculia Resource Book Series
on Goodreads (3)
What’s inside...
This book provides a treasure trove of resources for teachers, parents, and educators who work with children aged 7 to 14 struggling with dyscalculia, a learning difficulty associated with understanding numbers. Featuring a variety of games and puzzles specifically designed to boost number sense, this book is an invaluable tool for stimulating and engaging students. Written by a teacher for teachers, the Second Edition of Ronit Bird's The Dyscalculia Resource Book now comes with 120 games and puzzles and a brand new section on 'mixed operations puzzles' which require learners to switch mentally between addition, subtraction, multiplication, and division.
Series reading
Non-Sequential
Age
7-14
Length
272 pages
Text complexity
Discussion points
What was your favorite game or puzzle in the book, and what did you learn from it?
How do you think practicing these activities might help you with math in school?
Can you think of a time when you could use these math skills in real life?
How did you feel when you solved a puzzle or game in the book? What strategies did you use?
If you could create your own math game or puzzle, what would it look like and how would you explain it to someone else?
Tip: Role play these questions
Take turns choosing which game or puzzle to work on, making it a fun and interactive experience.
Ask open-ended questions that encourage your child to express their thoughts and feelings about what they're learning.
Celebrate small victories together to boost confidence and enjoyment in learning math skills.
Relate the puzzles and games to everyday situations to help your child see the practical value of what they're learning.
Encourage your child to teach you a game from the book, enhancing their understanding and giving them a sense of leadership.
Key lessons
Example Lesson: Importance of Practice
Explanation: The book includes a variety of games and puzzles designed to help children with dyscalculia improve their mathematical skills through repeated practice.
Real-World Application: Children learn that consistent effort and practice are key to mastering new skills, which can be applied to academic subjects, sports, or any other areas of interest.
Example Lesson: Overcoming Challenges with Creativity
Explanation: The games and puzzles in the book encourage creative problem-solving, presenting math in a fun and engaging way that differs from traditional methods.
Real-World Application: This teaches children to think outside the box and find unique solutions to problems they encounter in school or in social situations.
Example Lesson: Building Confidence Through Incremental Success
Explanation: Each game and puzzle is designed to build on the previous one, helping children to see tangible progress in their abilities.
Real-World Application: This reinforces the concept that small, incremental steps lead to overall success, boosting their confidence in tackling complex issues.
Example Lesson: The Value of Collaborative Learning
Explanation: Many activities in the book are designed for group participation, promoting teamwork and cooperative learning.
Real-World Application: Children learn the importance of working with others to achieve common goals, which is a vital skill in both educational and personal settings.
Example Lesson: Fostering an Inclusive Learning Environment
Explanation: The book specifically addresses learners with dyscalculia, emphasizing inclusive education practices.
Real-World Application: Children understand the importance of empathy and support for peers with different learning needs, promoting inclusiveness in their daily interactions.