Book details
The Great Brain Robbery
Description
Frankie and his pals are back and trying to save the world from another diabolical scheme by the evil Dr Gore. This time he's planning to infiltrate the dreams of children everywhere using his army of robot toys! Can Frankie and his friends stop him before it's too late?
Age
6-7
Text complexity
intermediate
Length
288 pages
Book in series
#2
Why to read
- Engaging Plot: 'The Great Brain Robbery' offers an exciting and imaginative storyline that keeps readers, especially children, engaged from start to finish. The adventure and mystery elements make it a page-turner.
- Themes of Friendship and Teamwork: The book explores the importance of friendship, cooperation, and teamwork as the characters work together to solve problems and overcome challenges, providing valuable lessons for young readers.
- Humor and Creativity: Anna Kemp infuses the story with humor and creativity, making it a fun and enjoyable read for children. The quirky characters and humorous situations are likely to elicit laughter and keep readers entertained.
- Stimulates Imagination: The fantastical elements and inventive scenarios presented in 'The Great Brain Robbery' stimulate the imagination of readers, encouraging them to think creatively and explore their own ideas of adventure and invention.