The Spark Files (Bk. 6)
#6 in The Spark Files Series
on Goodreads (7)
What’s inside...
The dastardly Motion Man is on the loose in Duckpool, and Susie Spark is whisked off to stay with Grandpa Grimlight to keep her out of harm's way. But she gets more than she bargains for when she decides to explore the spooky disused fairground. This is one of a series which takes an experiment-based approach to science and is designed to fit directly with the National Curriculum at Key Stage 2. The books feature episodes in the life of an eccentric family with a fascination with science experiments, which are woven into the storyline for children to try at home. In this story about forces and motion, Motion Man is causing trouble, and Susie's adventure at her Grandpa's house turns into a learning experience about forces and motion.
Discussion points
What do you think motivated the characters to experiment and explore new ideas in the book?
How did the characters handle the challenges or failures they faced? What would you do in their situation?
Can you think of a time when you were curious like the characters? What did you discover?
What is the most interesting invention mentioned in the book, and why do you find it fascinating?
How do you think teamwork helped the characters in their adventures?
Tip: Role play these questions
Encourage your child to express their thoughts and feelings about the book by asking open-ended questions that promote critical thinking. Draw parallels between the adventures in the book and real-life scenarios to make the discussion more relatable. Validate their thoughts and provide insights where necessary to deepen their understanding of the story's themes. Share your own experiences related to curiosity, innovation, and collaboration to make the conversation more engaging and personal.
Key lessons
Example Lesson: Importance of Curiosity
Explanation: The characters in 'The Spark Files (Bk. 6)' often embark on adventures driven by their curiosity, which leads them to new discoveries and solutions to problems.
Real-World Application: Encouraging children to explore their curiosity can lead them to learn new things and solve problems creatively in their daily life.
Example Lesson: Value of Teamwork
Explanation: Throughout the book, characters collaborate and use their individual strengths to achieve common goals, highlighting the power of working together.
Real-World Application: Children can apply this by participating in group activities and learning the significance of cooperation and respecting others' ideas.
Example Lesson: Critical Thinking
Explanation: The book challenges characters with puzzles and problems that require careful thought, showcasing the importance of analytical thinking and perseverance.
Real-World Application: This can help children learn to approach challenges in school and in life with a thoughtful and persistent attitude.
Example Lesson: Learning from Mistakes
Explanation: As the young protagonists experiment and sometimes fail, the narrative encourages viewing mistakes as learning opportunities.
Real-World Application: This teaches children to embrace setbacks as part of learning and improvement, rather than as defeats.