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The Tower at the End of Time

#2 of 4 in The House at the Edge of Magic Series

3.98
on Goodreads (800)

What’s inside...

Adventurous, magical and brilliantly funny sequel to The House at the Edge of Magic. Nine and her friends have broken the curse on their marvellous, magical House, and are free to travel the worlds once more! Their first stop: The Wizarding Hopscotch Championships. There's only one problem: the House is nervous about travelling – and gets the hiccups! Bouncing from world to world with every 'HIC!', they finally land at the championships, only for Flabberghast to have an unfortunate run-in with square number seven, and find himself faced with the terrible Tower at the End of Time. But maybe here they can find out how to cure the House's hiccups, and Nine might finally discover who left her the beloved music box, and who she really is... A young middle grade novel full of humour, magic and mischief – and the second in a three book series.
In series
Series reading

Non-Sequential

Age

8-12

Length

273 pages

Text complexity

Character compass

Nine
Dr. Spoon
Flabberghast

Discussion points

What do you think Addy felt when she first discovered the tower? Can you relate to her feeling of curiosity or fear?
How do the characters in the story show bravery? Can you think of a time when you had to be brave?
Why do you think cooperation was important for Addy and her friends in their adventure?
If you had a magic power like one of the characters in the book, what would it be and why?
How do you think the story would change if it took place in a different setting, like a forest or a beach?
Tip: Role play these questions
Use open-ended questions that allow children to express their thoughts and feelings about the story.
Discuss the characters’ actions and motivations. This helps children develop empathy and understanding of different perspectives.
Connect themes from the book to the child’s real-life experiences, which enhances their ability to relate to and learn from the story.
Encourage imagination by asking the child how they would have handled situations differently than the characters.
Praise your child’s responses and thoughts to foster a positive reading environment and encourage deeper engagement with the material.

Key lessons

Example Lesson: Courage in the face of the unknown
Explanation: The protagonist, Addy, must venture into the mysterious tower, facing her fears and uncertainties along the way.
Real-World Application: Children can learn to embrace challenges and new experiences, understanding that stepping out of their comfort zone is essential for growth and discovery.
Example Lesson: The importance of friendship and teamwork
Explanation: Throughout her journey, Addy learns to rely on her friends and work together to overcome obstacles.
Real-World Application: This underscores the value of collaboration and support among peers, teaching children to seek and provide assistance in achieving common goals.
Example Lesson: Responsibility and decision-making
Explanation: Addy is tasked with making critical decisions that affect not only her but her companions as well.
Real-World Application: Children can understand the significance of thoughtful decision-making and the impact their choices can have on themselves and others.
Example Lesson: Resilience in adversity
Explanation: Addy faces various setbacks and challenges but continues to persevere towards her goal.
Real-World Application: This teaches children the importance of resilience, encouraging them to persist despite difficulties and setbacks.
Example Lesson: Curiosity and the pursuit of knowledge
Explanation: The enigmatic tower sparks Addy's curiosity, driving her to explore and learn more about it and herself.
Real-World Application: Children are encouraged to remain curious and actively seek knowledge, fostering a lifelong love of learning.

The Tower at the End of Time by Amy Sparkes, Ben Mantle