Theft At George Eastman House: A New York State Adventure (New York State Adventures)
New York State Adventures Series
on Goodreads (6)
What’s inside...
When Mrs. Levine's class takes a field trip, a chaperone is accused of stealing an irreplaceable candlestick. Mrs. Levine leads the students in finding the real thief.
Series reading
Non-Sequential
Age
0-17
Length
88 pages
Text complexity
Discussion points
What did you think about the mystery at the George Eastman House? How would you have solved it?
How do the characters' actions help us understand their personalities?
Why is it important to protect and learn about historical places?
What did you learn about New York State from the story?
How do you think the characters felt during their adventure?
Tip: Role play these questions
Use dramatic pauses or different voices for each character to make the reading more vivid and engaging.
Encourage your child to imagine being in the adventure, asking them how they would feel in similar situations.
Discuss the historical elements of New York State mentioned in the book to provide educational value.
After reading, visit local historical sites or explore more about George Eastman House online together to deepen the connection with the book's setting.
Key lessons
Example Lesson: The importance of honesty
Explanation: The story revolves around resolving a theft, highlighting honesty as characters come forward with information and truth about the situation.
Real-World Application: Children learn the value of being truthful in their daily interactions and the positive outcomes it can lead to, such as resolving conflicts and building trust.
Example Lesson: Teamwork and cooperation
Explanation: Characters in the book collaborate to solve the mystery, demonstrating how teamwork plays a crucial role in achieving goals.
Real-World Application: This lesson encourages children to work cooperatively in group settings such as in school projects or team sports, emphasizing that collective effort often leads to success.
Example Lesson: Problem-solving skills
Explanation: The book challenges characters to think critically and solve the theft at the George Eastman House, promoting logical thinking and perseverance.
Real-World Application: Children are encouraged to apply logical thinking and problem-solving skills to their academic and personal challenges, fostering a mindset of perseverance.
Example Lesson: Appreciation for history and culture
Explanation: As the plot is set around the historical George Eastman House, children are introduced to historical facts and the significance of preserving culture.
Real-World Application: This encourages children to explore and respect their own cultural heritage as well as that of others, and highlights the importance of historical preservation.
Example Lesson: Responsibility
Explanation: Characters in the story take responsibility for their actions and work towards rectifying the wrongs, illustrating the importance of personal accountability.
Real-World Application: Teaches children the importance of taking responsibility for their actions and demonstrates how their actions can affect others, promoting personal growth and ethical behavior.