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Would You Rather? Game Book for Kids! Ages 6-12

4.75
on Goodreads (20)

What’s inside...

This book, 'Would You Rather? Game Book for Kids! Ages 6-12', features 300 original and unique 'Would You Rather?' questions designed to engage kids and the whole family. It's ideal for family gatherings, road trips, and sleepovers, enhancing reading, vocabulary, critical thinking, and conversation skills. The book includes humorous illustrations and is an excellent gift for birthdays or Christmas, helping kids improve their language skills and self-confidence in a fun, interactive way.
Age

5-13

Length

104 pages

Text complexity

Discussion points

Which 'Would You Rather' question made you think the hardest and why?
If you could create your own 'Would You Rather' question, what would it be and what options would you give?
How do your choices in the game reflect your personal values or interests?
Did any of the questions make you reconsider something you previously believed? Can you share an example?
Which question made you laugh the most, and why?
Tip: Role play these questions
Let your child lead the conversation by picking their favorite 'Would You Rather' questions from the book.
Share your own thoughts and choices to the questions, explaining why you made those choices. This can help make the discussion a two-way street.
Encourage your child to think creatively by asking them to come up with alternative outcomes to some of the scenarios presented.
Use the discussion as an opportunity to understand your child’s reasoning and emotional responses, validating their feelings and opinions.
Keep the conversation light and fun, ensuring it remains an enjoyable and bonding experience.

Key lessons

Example Lesson: Decision-making skills
Explanation: The book presents various scenarios asking kids to choose between two options, each with different outcomes.
Real-World Application: Children can apply decision-making skills in their daily lives, from choosing what to eat for lunch to selecting which homework assignment to tackle first.
Example Lesson: Critical thinking
Explanation: By evaluating the consequences of different choices in the game, children learn to analyze situations and think ahead.
Real-World Application: This helps in solving problems at school or in social settings by foreseeing potential outcomes and making informed decisions.
Example Lesson: Creativity and imagination
Explanation: Imaginative scenarios in the book encourage children to think creatively and envision various possibilities.
Real-World Application: Enhanced creativity can be translated into creative writing, art projects, or imaginative play with peers.
Example Lesson: Empathy and perspective-taking
Explanation: Some questions in the book involve considering the feelings and perspectives of others, promoting empathy.
Real-World Application: Children can better understand their peers' feelings and viewpoints, improving their social interactions and emotional intelligence.
Example Lesson: Communication skills
Explanation: Discussing their choices and reasoning with others, children practice articulating their thoughts and listening to others.
Real-World Application: This skill is vital in group projects and everyday conversations, aiding in expressing themselves clearly and understanding others effectively.