Code Your Own Games Series
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Award winning
Brain Teasers for Bright Sparks (7) (Buster Bright Sparks)
Dr. Gareth Moore, Gareth Moore, Jess Bradley, 2023
160 pages
Why to read
Enhances critical thinking through engaging brain teasers.
Develops problem-solving skills in a fun format.
Crafted by brain training expert Dr. Gareth Moore.
Ideal for intellectually curious children aged 7+.

Brain Teasers for Bright Sparks (7) (Buster Bright Sparks)
Dr. Gareth Moore, Gareth Moore, Jess Bradley, 2023
Award winning
Puzzle World: Puzzle Island/Puzzle Town/Puzzle Farm (Young Puzzles)
Susannah Leigh, Brenda Haw, 1992
96 pages
Why to read
Boosts problem-solving through engaging puzzles.
Enhances critical thinking with interactive tasks.
Captivating adventures in diverse, fun settings.
Encourages learning in a playful, absorbing manner.

Puzzle World: Puzzle Island/Puzzle Town/Puzzle Farm (Young Puzzles)
Susannah Leigh, Brenda Haw, 1992
Basic Math Games: Book 1 Grades 2-5
John Harvey, 1997
56 pages
Why to read
Engaging math games tailored for grades 2 to 5.
Strengthens critical thinking and problem-solving skills.
Supports classroom learning with real-world math applications.
Interactive content encourages family participation.

Basic Math Games: Book 1 Grades 2-5
John Harvey, 1997
Award winning
Social Skills Games and Activities for Kids With Autism
Wendy Ashcroft, Angie Delloso, Anne Quinn, 2013
216 pages
Why to read
Enhances social interaction for children with autism.
Activities tailored to various developmental stages.
Encourages emotional expression and understanding.
Supports parents with practical and engaging tools.

Social Skills Games and Activities for Kids With Autism
Wendy Ashcroft, Angie Delloso, Anne Quinn, 2013
The Everything Kids' Puzzle Book (Everything Kids')
Beth L Blair, Jennifer A. Ericsson, 2000
144 pages
Why to read
Enhances cognitive skills through puzzles and games.
Encourages critical thinking and problem-solving abilities.
Interactive content keeps young readers engaged.
Fun blend of education and entertainment.

The Everything Kids' Puzzle Book (Everything Kids')
Beth L Blair, Jennifer A. Ericsson, 2000
Games Galore (Cover-To-Cover Chapter Books)
Beth Dvergsten Stevens, 2001
64 pages
Why to read
Promotes teamwork and interactive play through engaging stories.
Enhances problem-solving skills and strategic thinking in children.
Encourages creativity and imagination with diverse game scenarios.
Supports cognitive development and social skill enhancement.

Games Galore (Cover-To-Cover Chapter Books)
Beth Dvergsten Stevens, 2001
Award winning
Games
Samantha Berger, Daniel Moreton, 1999
123 pages
Why to read
Engaging and interactive gameplay stories.
Encourages teamwork and strategic planning skills.
Enhances cognitive development through play.
Supports social skills and cooperation.

Games
Samantha Berger, Daniel Moreton, 1999
Think Slink! Think!
Lois Keffer, Steven Brite, 1997
16 pages
Why to read
Engages kids with vibrant, imaginative storytelling.
Characters exemplify teamwork and creative problem-solving.
Enhances critical thinking through fun, engaging scenarios.
Supports language development and cognitive growth.
