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Computer in Action for CBSE Class 3

#3 in Computer in Action Series

4.11
on Goodreads (9)

What’s inside...

The 'Computer in Action for CBSE Class 3' by M. Arora is an introductory guide designed to familiarize young students with the basics of computers and information technology. The book covers fundamental concepts such as the parts of a computer, how to use a mouse and keyboard, and an introduction to simple software applications. It also introduces students to the internet and how to use it safely. The book is structured to align with the CBSE curriculum, ensuring that it meets educational standards for third-grade students. Through engaging activities, colorful illustrations, and easy-to-understand language, 'Computer in Action' aims to make learning about computers an enjoyable and informative experience for children.
In series
Series reading

Non-Sequential

Age

7-9

Length

148 pages

Text complexity

Discussion points

What are some of the coolest things you learned about computers from this book?
Can you explain how computers help us in our daily lives?
What would you invent using a computer to help people?
How do you think computers will change in the future?
If you could ask a computer any question, what would it be?
Tip: Role play these questions
Before starting the conversation, skim through the book with your child to refresh the topics covered.
Show genuine interest in their responses and encourage them to think critically by asking follow-up questions.
Relate the discussion to real-life by citing examples of how computers are used at home or in school.
Encourage your child to imagine and brainstorm ideas on how technology could evolve or be used to solve everyday problems.
Finish your discussion by asking your child to think of a question they would like to explore further, promoting continuous learning and curiosity.

Key lessons

Example Lesson: Understanding the role of computers
Explanation: This book introduces young readers to the basic functions and components of computers, demonstrating how they operate in an engaging and accessible manner.
Real-World Application: Children can apply this knowledge by becoming more confident in using computers for educational purposes, fostering tech literacy from an early age.
Example Lesson: Importance of Internet Safety
Explanation: Through scenarios and guided activities, the book highlights safe practices while using the internet, including creating strong passwords and avoiding sharing personal information.
Real-World Application: This lesson helps children to navigate the internet safely and responsibly, essential skills in today's digital world.
Example Lesson: Problem-solving using technology
Explanation: The book presents various computer-based problems and encourages children to solve them, enhancing their critical thinking and problem-solving skills.
Real-World Application: Children learn to approach challenges with a problem-solving mindset, utilizing technology as a tool to find solutions in daily tasks.
Example Lesson: Creativity in digital projects
Explanation: Kids are encouraged to create simple digital projects like storytelling or presentations, which fosters creativity and technical skills.
Real-World Application: This prepares children to effectively use digital tools for expressing their creativity and sharing ideas in school assignments and personal projects.

Computer in Action for CBSE Class 3 by Shweta Malik, Anshu Kumar