Books about Video Games
Award winning
Macbeth: A Shakespeare Story
Andrew Matthews, Tony Ross, 2017
256 pages
Why to read
Accessible Shakespearean drama for young readers.
Enhances vocabulary and understanding of classic literature.
Stimulates ethical and critical thinking discussions.
Perfect for introduction to complex storytelling.

Macbeth: A Shakespeare Story
Andrew Matthews, Tony Ross, 2017
Basic Math Games: Book 1 Grades 2-5
John Harvey, 1997
56 pages
Why to read
Engaging math games tailored for grades 2 to 5.
Strengthens critical thinking and problem-solving skills.
Supports classroom learning with real-world math applications.
Interactive content encourages family participation.

Basic Math Games: Book 1 Grades 2-5
John Harvey, 1997
Award winning
Code Your Own Games!: 20 Games to Create with Scratch
Max Wainewright, 2017
80 pages
Why to read
Enhances coding skills through interactive Scratch projects.
Fosters creativity and logical thinking in young minds.
Provides step-by-step guidance, ideal for beginners.
Encourages persistence and problem-solving capabilities.

Code Your Own Games!: 20 Games to Create with Scratch
Max Wainewright, 2017
Award winning
Guinness World Records 2018 Gamer's Edition: The Ultimate Guide to Gaming Records
Guinness World Records, Guinness, DanTDM, 2018
216 pages
Why to read
Showcases incredible gaming achievements and records.
Inspires creativity and strategic thinking in young gamers.
Fosters a sense of accomplishment and competition.
Encourages engagement with evolving tech and gaming trends.

Guinness World Records 2018 Gamer's Edition: The Ultimate Guide to Gaming Records
Guinness World Records, Guinness, DanTDM, 2018
Award winning
Games
Samantha Berger, Daniel Moreton, 1999
123 pages
Why to read
Engaging and interactive gameplay stories.
Encourages teamwork and strategic planning skills.
Enhances cognitive development through play.
Supports social skills and cooperation.

Games
Samantha Berger, Daniel Moreton, 1999
Games Galore (Cover-To-Cover Chapter Books)
Beth Dvergsten Stevens, 2001
64 pages
Why to read
Promotes teamwork and interactive play through engaging stories.
Enhances problem-solving skills and strategic thinking in children.
Encourages creativity and imagination with diverse game scenarios.
Supports cognitive development and social skill enhancement.

Games Galore (Cover-To-Cover Chapter Books)
Beth Dvergsten Stevens, 2001
Award winning
Games Around the World (Around the World)
John Perritano, 2021
32 pages
Why to read
Explores diverse games from various global cultures.
Enhances knowledge of international traditions and practices.
Encourages cultural appreciation and global awareness.
Interactive content inspires active participation and learning.

Games Around the World (Around the World)
John Perritano, 2021
Award winning
The LEGO Games Book: 50 Fun Brainteasers, Games, Challenges, and Puzzles! (Library Edition)
Tori Kosara, 2020
80 pages
Why to read
Promotes problem-solving and critical thinking skills.
Engages children with interactive puzzles and challenges.
Fosters creativity through imaginative LEGO game scenarios.
Ideal for family bonding and shared learning experiences.
